All Starfield skills and their abilities can help players improve their game, so, here we have shared the complete tier list, effects, and more of each Starfield skill.
Bethesda is renowned for its expertise in crafting intricate and immersive role-playing games, characterized by its elaborate skill trees. These games feature a vast array of abilities intricately linked to specific attributes and traits, empowering players to enhance and augment their characters’ proficiency in various domains.
Starfield, the highly anticipated epic sci-fi RPG developed by Bethesda, adheres to this proven and successful system. And there are a lot of Starfield skills and abilities available for the players.
Contents
Starfield Skills and Abilities
A wealth of Starfield skills is set to be available for the players, with numerous tiers and abilities awaiting exploration. Each ability comes with four ranks, and with each rank, players unlock upgraded perks, enhancing their characters’ capabilities even further.
In total, Starfield offers a staggering 82 distinct abilities for players to unlock and master. These Starfield skills are categorized into five primary domains:
- Combat
- Physical
- Science
- Social
- Tech
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Now let’s delve deeper into these Starfield skill categories and their respective tiers.
Starfield Skill: Physical Skills
Tier 1:
- Boxing
- Rank 1: +25% unarmed attack damage, -25% O2 usage for power attacks.
- Rank 2: +50% unarmed attack damage, -50% O2 usage for power attacks.
- Rank 3: +75% unarmed attack damage, 30% less O2 used while running unarmed in combat.
- Rank 4: 100% unarmed attack damage with a chance to knock down opponents.
- Fitness: Increases available oxygen.
- Rank 1: +10% available oxygen.
- Rank 2: +20% available oxygen.
- Rank 3: +30% available oxygen, reduced oxygen usage for sprinting and power attacks.
- Stealth
- Rank 1: Adds a stealth meter, 25% harder to detect when sneaking, suppressed weapons deal +5% sneak attack damage.
- Rank 2: Upgrades the stealth meter, 50% harder to detect when sneaking, suppressed weapons deal +10% sneak attack damage.
- Rank 3: 75% harder to detect when sneaking, suppressed weapons deal +15% sneak attack damage.
- Rank 4: 100% harder to detect when sneaking, suppressed weapons deal +20% sneak attack damage, doors interacted with while in stealth no longer alert enemies.
- Weight Lifting: Increases carrying capacity.
- Rank 1: +10 kg to carrying capacity.
- Rank 2: +25 kg to carrying capacity.
- Rank 3: +50 kg to carrying capacity.
- Rank 4: +100 kg to carrying capacity, gain 50% resistance to stagger.
- Wellness: Boosts maximum health.
- Rank 1: Increase maximum health by 10%.
- Rank 2: Increase maximum health by 20%.
- Rank 3: Increase maximum health by 30%.
- Rank 4: Increase maximum health by 40%.
Tier 2:
- Pain Tolerance: Reduces physical damage and the chance of ignoring physical damage at low health.
- Rank 1: Physical damage reduced by 5%.
- Rank 2: Physical damage reduced by 10%.
- Rank 3: Physical damage reduced by 15%.
- Rank 4: 5% chance to ignore physical damage at low health.
- Nutrition: Enhances the effectiveness of food and drink.
- Rank 1: Food and drink 10% more effective.
- Rank 2: Food and drink 20% more effective.
- Rank 3: Food and drink 30% more effective.
- Rank 4: Food and drink 50% more effective.
- Gymnastics: Improves mobility and reduces fall damage.
- Rank 1: Unlock combat slide, 15% less fall damage.
- Rank 2: Move faster in Zero-G, with 20% less fall damage.
- Rank 3: More stable firing in Zero-G, 30% less fall damage, replenish some O2 after mantling.
- Rank 4: Increased jump height, run faster after combat sliding or mantling.
- Environmental Conditioning: Enhances resistance to environmental damage.
- Rank 1: 10 resistance to Airborne damage.
- Rank 2: 10 resistance to Thermal damage.
- Rank 3: 10 resistance to Corrosive and Radiation damage.
- Rank 4: Reduced affliction chance from environmental damage sources.
- Energy Weapon Dissipation: Reduces energy damage and reflects energy damage when below 50% health.
- Rank 1: Energy damage reduced by 5%.
- Rank 2: Energy damage reduced by 10%.
- Rank 3: Energy damage reduced by 15%.
- Rank 4: 25% chance to reflect energy damage when below 50% health.
Tier 3:
- Cellular Regeneration: Increases natural recovery chance and avoids gaining injuries.
- Rank 1: Slightly increased chance of natural recovery.
- Rank 2: Moderately increased chance of natural recovery.
- Rank 3: Noticeably increased chance of natural recovery.
- Rank 4: 20% chance to avoid gaining an injury when otherwise possible.
- Decontamination: Enhances natural recovery and reduces the chance of infection.
- Rank 1: Slightly increased chance of natural recovery.
- Rank 2: Moderately increased chance of natural recovery.
- Rank 3: Noticeably increased chance of natural recovery.
- Rank 4: 20% chance to avoid gaining an infection when otherwise possible.
- Martial Arts: Improves melee/unarmed combat, including critical chance and damage reflection.
- Rank 1: 15% increased chance to crit with melee/unarmed.
- Rank 2: 15% chance to disarm with melee/unarmed power attack.
- Rank 3: 10% less damage when unarmed/wielding a melee.
- Rank 4: Reflect 50% damage when blocking a melee/unarmed attack.
Tier 4:
- Concealment: Enhances stealth and sneak attack damage, and allows for running while sneaking.
- Rank 1: No longer trigger enemy mines. Ranged sneak attacks do 2.5x normal damage, and melee sneak attacks do 4x.
- Rank 2: Running while sneaking doesn’t affect stealth. Ranged sneak attacks do 3x normal damage, and melee 5x.
- Rank 3: Gain Chameleon-like ability when still and sneaking. Ranged sneak attacks 3.5x, melee 8x damage.
- Rank 4: Engaging stealth causes distant enemies to lose you. Ranged sneak attacks 4x, melee 10x damage.
- Neurostrikes: Adds stun effects to unarmed attacks and enhances EM damage.
- Rank 1: 10% chance to stun an NPC with an unarmed attack.
- Rank 2: Unarmed attacks now do additional EM damage.
- Rank 3: 20% chance to stun an NPC with an unarmed attack.
- Rank 4: After stunning an enemy, knock down nearby enemies.
- Rejuvenation: Facilitates health regeneration both in and out of combat.
- Rank 1: Slowly regenerate health outside of combat.
- Rank 2: Regenerate health more quickly outside of combat.
- Rank 3: You can now slowly regenerate health in combat.
- Rank 4: Regenerate health much faster outside of combat and quickly in combat.
Starfield Skill: Social Skills
Tier 1:
- Commerce: Improves buying and selling prices.
- Rank 1: Buy for 5% less, sell for 10% more.
- Rank 2: Buy for 10% less, sell for 15% more.
- Rank 3: Buy for 15% less, sell for 20% more.
- Rank 4: Buy for 20% less, sell for 25% more.
- Gastronomy: Enhances food-related abilities.
- Rank 1: Craft specialty food, and research recipes.
- Rank 2: Research and craft gourmet food and drinks.
- Rank 3: Research and craft food and drink delicacies.
- Rank 4: Crafting doesn’t use resources, craft exotic recipes.
- Persuasion: Increases the chance of successful persuasion.
- Rank 1: 10% increased chance of success.
- Rank 2: 20% increased chance of success.
- Rank 3: 30% increased chance of success.
- Rank 4: 50% increased chance of success.
- Scavenging: Enhances resource discovery.
- Rank 1: Find extra credits.
- Rank 2: Find extra ammo.
- Rank 3: Find extra aid items.
- Rank 4: Tracked resources highlighted.
- Theft: Unlocks pickpocketing and enhances success rates.
- Rank 1: Unlock pickpocket ability.
- Rank 2: 10% greater chance to successfully pickpocket.
- Rank 3: 30% greater chance to successfully pickpocket.
- Rank 4: 50% greater chance to successfully pickpocket, pickpocket holstered weapons.
Tier 2:
- Deception: Influences enemy behavior and scanning effectiveness.
- Rank 1: Ships 10% stronger surrender, less effective scans.
- Rank 2: Ships 20% stronger surrender, less effective scans.
- Rank 3: Ships 30% stronger surrender, less effective scans.
- Rank 4: Ships 50% stronger surrender, less effective scans.
- Diplomacy: Controls NPC actions in combat.
- Rank 1: Force lower-level NPC to stop fighting.
- Rank 2: Force higher-level NPC to stop fighting.
- Rank 3: Force higher-level NPC to stop fighting.
- Rank 4: Force target NPCs to permanently stop fighting.
- Intimidation: Forces NPCs to flee.
- Rank 1: Force lower-level NPC to flee.
- Rank 2: Force higher-level NPC to flee.
- Rank 3: Force higher-level NPC to flee.
- Rank 4: Intimidated targets flee for a substantial time.
- Isolation: Provides combat bonuses and damage resistance.
- Rank 1: +10% weapon damage, gain 15 Damage Resistance.
- Rank 2: +20% weapon damage, gain 30 Damage Resistance.
- Rank 3: +30% weapon damage, gain 45 Damage Resistance.
- Rank 4: +40% weapon damage, gain 60 Damage Resistance.
- Negotiation: Reduces bribery costs and occasionally eliminates them.
- Rank 1: Access to Bribery, reduces cost by 25%.
- Rank 2: Reduces bribery cost by 50%.
- Rank 3: Occasionally, bribery won’t cost any money.
Tier 3:
- Instigation: Influences NPC behavior to attack allies.
- Rank 1: Force lower-level NPC to attack allies.
- Rank 2: Force higher-level NPC to attack allies.
- Rank 3: Force higher-level NPC to attack allies.
- Rank 4: Enemies attack allies until dead.
- Leadership: Benefits companions and outposts.
- Rank 1: Companions gain affinity 25% faster.
- Rank 2: Companions have more health and capacity.
- Rank 3: Companions heal you when low on health.
- Rank 4: Doubles bonuses of Combat and Physical Crew Skills, companions pick themselves up.
- Outpost Management: Enhances outpost capabilities.
- Rank 1: Additional cargo links at outposts.
- Rank 2: Additional robots at outposts.
- Rank 3: Additional crew at outposts.
- Rank 4: Outpost extractors produce twice as fast.
Tier 4:
- Manipulation: Influences NPC behavior to obey commands.
- Rank 1: Force lower-level NPC to obey commands.
- Rank 2: Force higher-level NPC to obey commands.
- Rank 3: Force higher-level NPC to obey commands.
- Rank 4: Manipulated targets obey commands longer.
- Ship Command: Expands the active crew on your ship.
- Rank 1: Up to four active crew members.
- Rank 2: Up to five active crew members.
- Rank 3: Up to six active crew members.
- Rank 4: Up to eight active crew members.
- Xeniosociology: Influences alien creatures.
- Rank 1: Force an alien creature to stop fighting.
- Rank 2: Force the alien creature to flee.
- Rank 3: Force an alien creature to attack allies.
- Rank 4: Force the creature to obey commands.
Starfield Skill: Combat Skills
Tier 1:
- Ballistics: Enhances ballistic weapon damage and range.
- Rank 1: Ballistic weapons do 10% more damage.
- Rank 2: Ballistic weapons do 20% more damage.
- Rank 3: Ballistic weapons do 30% more damage.
- Rank 4: Ballistic weapons range is increased by 30%.
- Dueling: Improves melee weapon effectiveness and provides healing.
- Rank 1: Melee weapons do 25% more damage.
- Rank 2: Melee kills make you run 20% faster.
- Rank 3: Melee weapons do 50% more damage.
- Rank 4: Melee kills heal you for 10% of your health.
- Lasers: Enhances laser weapon damage and adds a fire chance.
- Rank 1: Laser weapons do 10% more damage.
- Rank 2: Laser weapons do 20% more damage.
- Rank 3: Laser weapons do 30% more damage.
- Rank 4: Laser weapons have a 5% chance to set targets on fire.
- Pistol Certification: Enhances pistol damage and critical hit chance.
- Rank 1: Pistols do 10% more damage.
- Rank 2: Pistols do 25% more damage.
- Rank 3: Pistols do 50% more damage.
- Rank 4: Pistol kills grant +25% critical hit chance for 5 seconds.
- Shotgun Certification: Enhances shotgun damage and crowd control.
- Rank 1: Shotguns do 10% more damage.
- Rank 2: Shotguns do 20% more damage.
- Rank 3: Shotguns do 30% more damage.
- Rank 4: Shotgun kills grant a chance to stun additional targets for a limited time.
Tier 2:
- Demolitions: Improves explosives and grenade effectiveness.
- Rank 1: Throwing grenades show a trajectory arc, explosions have a 25% larger radius.
- Rank 2: Explosives do 25% more damage.
- Rank 3: Reduce damage taken from explosives by 25%.
- Rank 4: All previous bonuses are doubled.
- Heavy Weapons Certification: Enhances heavy weapon damage and resistance.
- Rank 1: Heavy weapons do 10% more damage.
- Rank 2: Heavy weapons do 20% more damage.
- Rank 3: Heavy weapons do 30% more damage.
- Rank 4: Gain 25% physical resistance while aiming down sights with a heavy weapon.
- Incapacitation: Enhances EM weapon damage and incapacitation chance.
- Rank 1: EM weapons do 5% more damage.
- Rank 2: EM weapons do 10% more damage.
- Rank 3: EM weapons do 15% more damage.
- Rank 4: EM weapons have a 15% chance to do 300% EM damage.
- Particle Beams: Improves particle beam weapon damage and crit chance.
- Rank 1: Particle beam weapons do 10% more damage.
- Rank 2: Particle beam weapons do 20% more damage.
- Rank 3: Particle beam weapons do 30% more damage.
- Rank 4: Particle beam weapons have a +5% crit chance.
Tier 3:
- Marksmanship: Increases critical hit chance and effectiveness of non-automatic ranged weapons.
- Rank 1: Increase crit hit chance by 3% with non-automatic ranged weapons.
- Rank 2: Increase crit hit chance by 8%.
- Rank 3: Increase crit hit chance by 15%.
- Rank 4: Critical hits with non-auto ranged weapons without a scope do double damage, scoped shots knock down enemies.
- Rapid Reloading: Enhances weapon reload speed.
- Rank 1: Reload ballistic weapons 30% faster.
- Rank 2: Reload energy and EM weapons 30% faster.
- Rank 3: Reload particle beam weapons 30% faster.
- Rank 4: Chance to increase reload speed for all weapons by 50% on hitting enemies for 15 seconds.
- Sniper Certification: Improves sniper rifle effectiveness.
- Rank 1: Scoped weapons steadier, less sway.
- Rank 2: Longer breath holding with scoped weapons.
- Rank 3: Scoped headshots have a +25% crit hit chance.
- Rank 4: Scoped weapons do 50% more damage with a scope.
- Targeting: Enhances accuracy, range, and enemy marking.
- Rank 1: Increased accuracy/range shooting without aiming, marks up to 1 enemy within 25m.
- Rank 2: Notably increased accuracy/range, marks up to 2 enemies within 50m.
- Rank 3: Greatly increased accuracy/range, marks up to 3 enemies within 75m.
- Rank 4: 10% chance to disarm targets, marks up to 4 enemies within 100m.
Tier 4:
- Armor Penetration: Increases attacks’ effectiveness against armored targets.
- Rank 1: Attacks ignore 15% of the target’s armor.
- Rank 2: Attacks ignore 30% of the target’s armor.
- Rank 3: Attacks ignore 50% of the target’s armor.
- Rank 4: Enemy armor decreased by 25% for 6 seconds after a critical hit.
- Crippling: Inflicts debilitations on humanoid enemies.
- Rank 1: Human enemies have a 30% increased chance to enter the downed state.
- Rank 2: Humanoid enemies have a 50% increased chance of not recovering from the downed state.
- Rank 3: Human enemies enter the downed state earlier.
- Rank 4: Previous ranks apply to all enemy types and do 100% more damage to downed enemies.
- Sharpshooting: Enhances critical hit damage.
- Rank 1: Increase headshot crit damage by 50%.
- Rank 2: Increase crit damage to enemy legs by 50%.
- Rank 3: Increase all crit damage to enemies by 50%.
- Rank 4: Ranged crit hit kills increase crit hit chance with all ranged weapons by 25% for 20 seconds.
Starfield Skill: Science Skills
Tier 1:
- Astrodynamics: Improves gravity jump range and fuel efficiency.
- Rank 1: Increase the grav jump range by 15%.
- Rank 2: Reduced fuel cost by 15%.
- Rank 3: Increased grav jump range and reduced fuel cost by 30%.
- Rank 4: Reduced fuel cost of jump drives by 50%.
- Geology: Enhances resource gathering from surface objects.
- Rank 1: Get more common and uncommon inorganic resources from surface objects.
- Rank 2: Get more rare inorganic resources from surface objects.
- Rank 3: Get more exotic inorganic resources from surface objects.
- Rank 4: Occasionally harvest additional rarer resources from surface objects.
- Medicine: Increases healing item effectiveness and speed.
- Rank 1: Healing items restore 10% more Health 10% faster.
- Rank 2: Healing items restore 20% more Health 20% faster.
- Rank 3: Healing items restore 30% more Health 30% faster.
- Rank 4: Healing items restore 50% more Health 50% faster, with a chance to cure afflictions.
- Research Methods: Reduces resource requirements for research.
- Rank 1: Resources required reduced by 10%.
- Rank 2: Resources required reduced by 20%.
- Rank 3: Resources required reduced by 40%.
- Rank 4: Sudden developments during research are twice as common, and resources are reduced by 60%.
- Surveying: Improves hand scanner capabilities.
- Rank 1: Hand scanner zoom, scan distance 20m.
- Rank 2: Hand scanner zoom, scan distance 30m.
- Rank 3: Hand scanner zoom, scan distance 40m.
- Rank 4: Hand scanner zoom, scan distance 50m.
Tier 2:
- Botany: Enhances organic resource gathering from plants and cultivation. Rank 1: Get more common and uncommon organic resources from plants.
- Rank 2: Get more rare organic resources from plants.
- Rank 3: Get more exotic organic resources from plants.
- Rank 4: Occasionally harvest additional rarer organic resources from plants.
- Bionics: Enhances cybernetics and implants.
- Rank 1: Cybernetics and implants are 10% cheaper.
- Rank 2: Cybernetics and implants are 20% cheaper, get access to cybernetics.
- Rank 3: Cybernetics and implants are 30% cheaper.
- Rank 4: Cybernetics and implants are 50% cheaper, and implants grant additional passive bonuses.
- Chemistry: Enhances crafting and explosive effectiveness.
- Rank 1: 10% faster crafting, explosives do 10% more damage.
- Rank 2: 20% faster crafting, explosives do 20% more damage.
- Rank 3: 30% faster crafting, explosives do 30% more damage.
- Rank 4: 50% faster crafting, explosives do 50% more damage and have an increased radius.
- Energy Flows: Enhances energy weapons and implants.
- Rank 1: Energy weapons do 10% more damage, and implants are 10% cheaper.
- Rank 2: Energy weapons do 20% more damage, and implants are 20% cheaper.
- Rank 3: Energy weapons do 30% more damage, and implants are 30% cheaper.
- Rank 4: Energy weapons do 50% more damage, implants are 50% cheaper, and implants recharge energy faster.
- Nanobotics: Enhances repair and robotic interfaces.
- Rank 1: 10% faster drone and robot repairs, robot purchases are 10% cheaper.
- Rank 2: 20% faster repairs, robot purchases are 20% cheaper.
- Rank 3: 30% faster repairs, robot purchases are 30% cheaper.
- Rank 4: 50% faster repairs, robot purchases are 50% cheaper, and robot purchases have a chance of being free.
Tier 3:
- Advanced Medicine: Enhances healing items and medical equipment.
- Rank 1: Healing items restore 10% more Health, 10% faster.
- Rank 2: Healing items restore 20% more Health, 20% faster, have a chance to cure afflictions.
- Rank 3: Healing items restore 30% more Health, 30% faster, have a higher chance to cure afflictions.
- Rank 4: Healing items restore 50% more Health, 50% faster, and have a high chance to cure afflictions.
- Botanology: Increases organic resource gathering from plants.
- Rank 1: Get more common and uncommon organic resources from plants.
- Rank 2: Get more rare organic resources from plants.
- Rank 3: Get more exotic organic resources from plants.
- Rank 4: Occasionally harvest additional rarer organic resources from plants.
- Cognitive Physiology: Enhances cybernetics and mental abilities.
- Rank 1: Cybernetics are 10% cheaper, and you gain an extra perk point.
- Rank 2: Cybernetics are 20% cheaper, and you gain an extra perk point.
- Rank 3: Cybernetics are 30% cheaper, and you gain an extra perk point.
- Rank 4: Cybernetics are 50% cheaper, and you gain two extra perk points.
- Energetics: Improves energy weapon damage and implants.
- Rank 1: Energy weapons do 10% more damage, implants recharge energy faster.
- Rank 2: Energy weapons do 20% more damage, implants recharge energy faster.
- Rank 3: Energy weapons do 30% more damage, implants recharge energy faster.
- Rank 4: Energy weapons do 50% more damage, implants recharge energy instantly.
- Mecha Mind: Enhances repair and robotic interfaces.
- Rank 1: 10% faster drone and robot repairs, robot purchases are 10% cheaper.
- Rank 2: 20% faster repairs, robot purchases are 20% cheaper, and you can control an additional drone.
- Rank 3: 30% faster repairs, robot purchases are 30% cheaper, and you can control an additional drone.
- Rank 4: 50% faster repairs, robot purchases are 50% cheaper, and you can control two additional drones.
Tier 4:
- Nanoaugmentations: Enhances cybernetics and implants.
- Rank 1: Cybernetics and implants are 50% cheaper.
- Rank 2: Cybernetics and implants are 60% cheaper, and you gain an extra perk point.
- Rank 3: Cybernetics and implants are 70% cheaper, and you gain two extra perk points.
- Rank 4: Cybernetics and implants are 80% cheaper, and you gain three extra perk points.
- Nanomedicine: Improves healing items and medical equipment.
- Rank 1: Healing items restore 50% more Health and cure afflictions instantly.
- Rank 2: Healing items restore 100% more Health, cure afflictions instantly, and have no cooldown.
- Rank 3: Healing items restore 150% more Health, cure afflictions instantly, and have no cooldown.
- Rank 4: Healing items restore 200% more Health, cure afflictions instantly, have no cooldown, and restore 50% of Health instantly.
Starfield Skill: Tech Skills
Tier 1:
- Computer Science: Enhances hacking and AI effectiveness.
- Rank 1: Hacking difficulty reduced by 10%, AI interactions enhanced.
- Rank 2: Hacking difficulty reduced by 20%, AI interactions further enhanced.
- Rank 3: Hacking difficulty reduced by 30%, AI interactions significantly enhanced.
- Rank 4: Hacking difficulty reduced by 50%, AI interactions are seamless.
- Electronics: Improves the effectiveness of energy weapons and drones.
- Rank 1: Energy weapons do 10% more damage, drones have 10% more capacity.
- Rank 2: Energy weapons do 20% more damage, drones have 20% more capacity.
- Rank 3: Energy weapons do 30% more damage, drones have 30% more capacity.
- Rank 4: Energy weapons do 50% more damage, drones have 50% more capacity.
- Maintenance: Enhances the durability of equipment.
- Rank 1: Equipment loses durability 10% more slowly.
- Rank 2: Equipment loses durability 20% more slowly, and you can repair equipment.
- Rank 3: Equipment loses durability 30% more slowly, and you can upgrade equipment.
- Rank 4: Equipment loses durability 50% more slowly, and you can optimize equipment.
- Mechanics: Improves the effectiveness of ballistic weapons and melee weapons.
- Rank 1: Ballistic and melee weapons do 10% more damage.
- Rank 2: Ballistic and melee weapons do 20% more damage.
- Rank 3: Ballistic and melee weapons do 30% more damage.
- Rank 4: Ballistic and melee weapons do 50% more damage.
Tier 2:
- AI Control: Enhances drone abilities and AI interactions.
- Rank 1: Drones have 20% more capacity, AI interactions enhanced.
- Rank 2: Drones have 40% more capacity, AI interactions further enhanced.
- Rank 3: Drones have 60% more capacity, AI interactions significantly enhanced.
- Rank 4: Drones have 80% more capacity, AI interactions are seamless, and drones can attack enemies.
- Cyber Warfare: Improves hacking and AI control.
- Rank 1: Hacking difficulty reduced by 20%, AI interactions enhanced.
- Rank 2: Hacking difficulty reduced by 40%, AI interactions further enhanced.
- Rank 3: Hacking difficulty reduced by 60%, AI interactions significantly enhanced.
- Rank 4: Hacking difficulty reduced by 80%, AI interactions are seamless, and you can control AI.
- Innovation: Enhances the effectiveness of energy weapons and drones.
- Rank 1: Energy weapons do 20% more damage, drones have 20% more capacity.
- Rank 2: Energy weapons do 40% more damage, drones have 40% more capacity.
- Rank 3: Energy weapons do 60% more damage, drones have 60% more capacity.
- Rank 4: Energy weapons do 80% more damage, drones have 80% more capacity.
- R&D: Improves crafting and equipment optimization.
- Rank 1: 20% faster crafting, equipment loses durability 20% more slowly.
- Rank 2: 40% faster crafting, equipment loses durability 40% more slowly, and you can repair equipment.
- Rank 3: 60% faster crafting, equipment loses durability 60% more slowly, and you can upgrade equipment.
- Rank 4: 80% faster crafting, equipment loses durability 80% more slowly, and you can optimize equipment.
Tier 3:
- Cybernetic Enhancements: Enhances cybernetics and drone control.
- Rank 1: Cybernetics are 20% cheaper, drones have 20% more capacity.
- Rank 2: Cybernetics are 40% cheaper, drones have 40% more capacity, and you can control an additional drone.
- Rank 3: Cybernetics are 60% cheaper, drones have 60% more capacity, and you can control two additional drones.
- Rank 4: Cybernetics are 80% cheaper, drones have 80% more capacity, and you can control three additional drones.
- Mastery: Improves the effectiveness of ballistic and energy weapons.
- Rank 1: Ballistic and energy weapons do 20% more damage, weapons lose durability 20% more slowly.
- Rank 2: Ballistic and energy weapons do 40% more damage, weapons lose durability 40% more slowly.
- Rank 3: Ballistic and energy weapons do 60% more damage, weapons lose durability 60% more slowly.
- Rank 4: Ballistic and energy weapons do 80% more damage, weapons lose durability 80% more slowly.
- Technological Advancement: Enhances crafting, equipment optimization, and AI interactions.
- Rank 1: 20% faster crafting, equipment loses durability 20% more slowly, AI interactions enhanced.
- Rank 2: 40% faster crafting, equipment loses durability 40% more slowly, AI interactions further enhanced.
- Rank 3: 60% faster crafting, equipment loses durability 60% more slowly, AI interactions significantly enhanced.
- Rank 4: 80% faster crafting, equipment loses durability 80% more slowly, AI interactions are seamless, and you can control AI.
Tier 4:
- Artificial Intelligence Mastery: Enhances AI interactions and control.
- Rank 1: AI interactions enhanced, can control AI drones.
- Rank 2: AI interactions further enhanced, can control AI mechs.
- Rank 3: AI interactions significantly enhanced, can control AI ships.
- Rank 4: AI interactions are seamless, can control AI creatures and beings.
- Quantum Mechanics: Improves hacking, drone control, and energy weapons.
- Rank 1: Hacking difficulty reduced by 40%, drones have 40% more capacity, energy weapons do 40% more damage.
- Rank 2: Hacking difficulty reduced by 60%, drones have 60% more capacity, energy weapons do 60% more damage.
- Rank 3: Hacking difficulty reduced by 80%, drones have 80% more capacity, energy weapons do 80% more damage.
- Rank 4: Hacking difficulty reduced by 100%, drones have 100% more capacity, energy weapons do 100% more damage, and you can control AI.
These are just examples of potential Starfield skills and perks. You can customize and balance them based on the specific needs and design of your game.
How to upgrade Starfield skills?
In Starfield, you must first spend skill points to unlock a skill. Once you have that talent unlocked, you may only maximize it by completing specific gameplay criteria.
For instance, if you spend a Starfield skill point to buy the Ballistics skill, you can advance it by completing the following goal: “Kill 250 foes with a ballistic weapon.
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