
FragPunk is an action-packed 5v5 hero shooter that’s all about teamwork and skill. It features a wide range of FragPunk Lancers, each with their own special abilities to match different playstyles.
Whether you like charging into battle, holding the line, or supporting your team, knowing what each Lancer can do makes a huge difference.
Let’s break down their unique skills so you can level up your game and dominate the battlefield.
All FragPunk Lancers Skills and Abilities
1. Broker
Broker plays a crucial role in FragPunk’s lineup of Lancers, excelling in high-damage attacks and tactical support. With his rocket launcher, he delivers devastating blows, creates smokescreens to assist his team, and strategically places explosive traps to control the battlefield.
Broker’s Skills:
- Goddard’s Vengeance: Launches a shoulder-mounted rocket that detonates on impact, dealing significant damage and pushing enemies backward.
- Smokestack Lightning: Deploys a gadget that emits a dense smoke screen, limiting enemy visibility.
- Cherry Bomb: Sets up a device that scatters small explosives, which detonate upon enemy contact.
2. Nitro
Nitro specializes in battlefield fortification, excelling at securing key positions for both offense and defense. Her expertise allows her to construct protective barriers, deploy automated turrets, and utilize a remote-controlled combat drone for combat and surveillance.
Nitro’s Skills:
- Chug Chug: Operates a remote-controlled combat drone that engages enemies, providing strategic support in battle.
- The Wall: Constructs a durable three-piece shield barrier, enhancing cover and team protection during engagements.
- Mr. PewPew: Deploys an automatic sentry turret that detects and fires at enemies, reinforcing area control and defense.
3. Hollowpoint
Hollowpoint is a skilled marksman and recon expert, ideal for players who want to deal massive damage from afar and reveal enemy positions. She uses a railgun to eliminate enemies at range, while also deploying a smokescreen and traps to expose enemies.
Hollowpoint’s Skills:
- Meteora: A single-shot railgun with a charge function that identifies enemies within its line of sight.
- Smoke Screen: Releases a forward-moving cloud that highlights enemies it encounters.
- Paparazzi: Deploys a tracking device that attaches to enemies, marking their position unless neutralized.
4. Jaguar
Jaguar is a highly skilled hunter and expert tracker, capable of outmaneuvering his enemies with precision. His abilities allow him to restrain opponents, impair their vision, and strategically place electric traps to hinder movement. He is particularly adept at identifying weakened targets, ensuring he can strike at the most opportune moment.
Jaguar’s Skills:
- Live Wire: Deploys an electric trap that damages and slows enemies, applying the “Hunter’s Last Gift” mark.
- Electric Avenue: Summons electric cages around enemies, marking them with “Hunter’s Last Gift.”
- I Can See For Miles: Reveals enemy locations and directions, detecting those with low health or marked by “Hunter’s Last Gift.”
5. Chum
Chum is similar to Broker, focusing on dealing damage while providing cover with a smokescreen. However, Chum has an AI-controlled companion called Chomper, which can be fed different baits to change its abilities.
Chum’s Skills:
- Chomper: Deploys a robot that patrols and bites enemies. Rechargeable over time.
- Explosive Bait: Triggers an explosion on impact. In Explosive Mode, Chomper charges at enemies.
- Smoking Bait: Creates a smokescreen on impact. In Smoke Mode, Chomper releases continuous smoke and can be directed.
6. Corona
Corona excels as a fragger, using powerful flame-based attacks to deal significant area damage. His abilities go beyond sheer strength, offering mobility and tactical advantages. One skill allows him to propel himself into the air, making elevated positions easily accessible. Another ability enables him to blind enemies, disrupting their vision and creating strategic opportunities for his team.
Corona’s Skills:
- Fast Lane: Executes a short-distance dash, useful for quick repositioning.
- Ashes to Ashes: Throws a device creating a warzone that deals minor damage over time to enemies and provides Corona with damage reduction and a speed boost while inside.
- Hothead: After a short charge, blinds all frontal enemies looking towards Corona.
7. Serket
Serket specializes in slowing and trapping enemies with her secondary abilities, supporting both offensive and defensive strategies. Her primary skill enables effective flanking by teleporting across the battlefield or scouting nearby areas.
Serket’s Skills:
- Station to Station: Deploys a beacon for teleportation; Serket becomes concealed during deployment.
- Gold Dust Woman: Conjures a moving sand tornado that slows and blinds enemies in its path.
- Dilemma: Throws a device that creates a sand vortex, pulling enemies toward its center.
8. Pathojen
Pathojen has a mix of different playstyles, making her a unique choice in battle. She can block off areas, set poisonous traps to catch enemies off guard, and is the only Lancer who can heal her teammates. She also has a special passive skill that works against enemy Pathojens, giving her an extra edge in fights.
Pathojen’s Skills:
- Emotional Rescue: Throws a device creating a healing field that restores health to allies within its zone.
- Shroom Wall: Erects a destructible fungal barrier for defense.
- Killer Queen: Deploys a trap that deals damage over time to enemies in its range, either manually activated or triggered by proximity.
9. Zephyr
Zephyr is a sneaky assassin who’s great at dodging attacks. She can turn completely invisible, making it easy to surprise enemies. She also has a special skill that lets her teleport back to where she was before, helping her escape or plan the perfect attack.
Zephyr’s Skills:
- Midnight Rambler: Turns on optical cloaking, letting Zephyr switch between full and partial invisibility. While in this mode, only melee attacks can be used, and using a firearm will turn it off.
- Fade Away: Creates a special zone where Zephyr stays completely invisible as long as Midnight Rambler is active. Attacking inside this zone won’t break the invisibility.
- Get Back: Throws a dagger beacon that Zephyr can use to teleport back to its spot. The beacon can be destroyed, but it won’t reveal him while he’s invisible.
10. Spider
Spider is a sneaky teleporter who helps his team move fast. His main skill lets him create quick travel points for allies. He can also set traps that teleport enemies to random spots. On top of that, he places traps that blind and confuse opponents, making them easy targets.
Spider’s Skills:
- Teleporter: Place two interconnected teleporters on the map, allowing quick relocation between them.
- Spirited Away: Deploy a trap that, after a brief delay, teleports all nearby characters to its activation point.
- Spider Web: Set a trap that blinds and slows enemies who come near, hindering their combat effectiveness.
11. Kismet
Kismet is a mix of intel expert, fragger, and flanker. She can spot enemy locations and toss bombs that hit through walls. Moreover, she can slip into another realm, turning invisible and invincible, making her a serious threat.
Kismet’s Skills:
- Hello, Goodbye: Generates a frontal scan detecting enemies within range, even through walls.
- Misery Angel: Throws a bomb that deals damage, penetrating barricades to reach enemies.
- Walk on the Wild Side: Activates Rift Walk, rendering Kismet invisible and invulnerable briefly; however, she cannot see other Lancers or gadgets during this time.
12. Axon
Axon is a great choice for aggressive players, thanks to his two main skills. He can use a shotgun guitar for close-range attacks and has powerful sticky grenades to trap enemies. Plus, he has a special ability that cancels out the blinding effects from Spider and Corona, making him even tougher to deal with.
Axon’s Skills:
- Sticky Fingers: Throws bouncy sticky grenades that adhere to enemies or detonate after a timer, dealing area-of-effect damage.
- Electric Guitar: Deploys a modified electric guitar that fires Sticky Finger bombs; scoring a kill replenishes two uses.
- Super Freak: Activates a state where Axon becomes immune to visual disturbances, such as blinding effects.
13. Sonar
Sonar is a big upgrade from past Lancers when it comes to tracking enemies. She uses echolocation to reveal nearby opponents and can even spot them from a distance with a ranged skill. On top of that, she helps her team stay quiet by reducing their footsteps, making her perfect for late-game fights.
Sonar’s Skills:
- Echolocation: Deploys a device that periodically reveals nearby moving enemies.
- Sonic Surge: Releases a sonic wave that exposes, knocks back, and dazes enemies it hits.
- Sound of Silence: Muffles footsteps of Sonar and nearby teammates, granting immunity to enemy echolocation scans.