Naughty Dog has officially cancelled The Last of Us Online, a decision that was difficult and is expected to be tough for many, especially the dedicated The Last of Us Factions community.
Sony reportedly scaled back the size of the team working on the game earlier this year, following an evaluation by the platform holder and newly-acquired Bungie.
Bungie raised questions about the multiplayer project’s ability to keep players engaged for a long period of time, leading to a reassessment of the project.
The multiplayer team had been in pre-production with this game since the development of The Last of Us Part II, crafting a unique experience with tremendous potential.
Faced with the massive scope of their ambition, Naughty Dog had to choose between becoming a solely live service games studio or continuing to focus on single-player narrative games that define their heritage.
Naughty Dog is currently working on more than one ambitious, brand new single-player game and is looking forward to sharing more about their upcoming projects.
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