League of Legends 13.20 Patch brings a lot of changes, including balance adjustments for eleven champions, a major rework for K’Sante, and alterations to items, runes, and key systems.
As the 2023 World Championship kicks into high gear, League of Legends 13.20 Patch steps onto the stage, poised to reshape the Summoner’s Rift and set the stage for Season 14. This comprehensive LoL 13.20 Patch ushers in a plethora of changes, including balance adjustments for eleven champions, a major rework for K’Sante, alterations to four items and eleven runes, and tweaks to key systems like death timers, dragon souls, and turret gold rewards.
Contents
League of Legends 13.20 Patch Notes
The primary objective of this League of Legends 13.20 Patch, according to League’s balance boss Matt Leung-Harrison, is to “tone back snowballing.” Riot Games aims to curtail the impact of early leads, addressing various elements such as jungle power, dragon and baron bonuses, experience gains, and more. This marks a significant step in preparing for the 2024 preseason, with further changes expected in upcoming patches.
This League 13.20 patch features balancing improvements for eleven champions. Galio, Jinx, Milio, Morgana, and Ziggs receive buffs, while Akshan, Bel’Veth, Kai’Sa, Quinn, and Zed receive nerfs. Less than a year after his debut, K’Sante received a significant redesign.
With regards to the reworks in the League of Legends 13.20 patch, less than a year after his introduction, K’Sante undergoes a substantial rework touching on aspects like health, armor growth, and abilities. Riot’s intent is to find the right balance for this new bruiser champion. Only his E ability remains untouched, signifying Riot’s dedication to refining K’Sante’s performance in ranked play.
With this 13.20 patch, Riot is not only focused on the competitive aspects of the game; it also gives consideration to cosmetics, particularly with Halloween right around the corner. Six League champions are scheduled to earn Coven 2023 skins in this update.
League of Legends 13.20 Patch – Champion Buffs and Nerfs
LoL 13.20 Champion Buffs:
Galio
- W CD: 18-16 >>> 18-14
- W Passive Shield Timer: 12 >>> 12-8
Jinx
- HP/lvl:100 >>> 105
- P 25% bonus AS on kill now stacks
- R CD: 75-55 >>> 70-50
- R Min damage: 30-60(+15% BAD) >>> 32.5-62.5(+16.5% BAD)
- R Max damage: 300-600(+150% BAD) >>> 325-625(+165% BAD)
Milio
- P: Burn now always considered Milio’s damage; does not steal kill credit. Enables Chemtech Putrifier through allies. E CD: 18-14 >>> 17-13
- E Shields: 60-160 + 30% AP >>> 60-180 + 30% AP
- R Healing: 150-350 + 30% AP >>> 150-350 +50% AP
Morgana
- W AP ratio: 14% >>> 17%
- W Monster damage: 155% >>> 165%
- E CD: 24-16 >>> 26-16
- R MS: 5-55% towards enemies >>> 10-60% in all directions
- R Stun duration: 1.5 >>> 1.5/1.75/2
- R Damage (hits twice): 150-300(.7 AP)>>>175-325(.8 AP)
Ziggs
- Q Radius: 150 >>> 180
LoL 13.20 Champion Nerfs:
Akshan
- Q Bonus MS: 40% >>> 20-40%
Bel’Veth
- P
- Bonus AS after spell cast (for 2 attacks): 25-50% scales linear by level >>> 20-40%, scales using stat progression mult
- E
- DR: 70% >>> 42-70%
- Damage can now crit
- Damage:8-16(+6% AD) >>> 6-10(+8% AD)
- On hit damage: 6% >>> 8%
- R
- True Form Out of Combat MS: 25-75 >>> 10-80
- Remora health:40-60% >>> 20-70%
Kai’sa
- Armor: 28 >>> 25
Quinn
- Health: 603 >>> 565
- Move Speed: 335 >>> 330
- Attack Damage Growth: 2.4 >>> 2.7
Zed
- W CD: 20-14 >>> 20-17
League of Legends 13.20 Patch – Champion Adjustments
K’Sante
- Base Stats
- Base Health: 610 ⇒ 570
- Health Growth per level: 108 ⇒ 115
- Armor Growth per level: 4.7 ⇒ 5.2
- Passive – Dauntless Instinct
- Mark no longer scales with Armor and Magic Resist during R
- Q – Ntofo Strikes
- Base Damage: 50/75/100/125/150 ⇒ 30/60/90/120/150
- Now applies slow during R
- Cooldown Reduction during R: 1 second ⇒ 25%
- Note: This is an effective late-game nerf as the cooldown refund will be 55% lower at 250 bonus resistances
- W – Path Maker
- Mana Cost: 75/80/85/90/85 ⇒ 60/65/70/75/80
- Cooldown: 24/22/20/18/16 seconds (unchanged)
- Now reduced to 18/16.5/15/13.5/12 seconds during R
- Physical Damage: 2/2.25/2.5/2.75/3% – 7/7.25/7.5/7.75/8% (based on charge time) of targets max Health ⇒ 20/40/60/80/100 (+ 50% AD) (+30% bonus resists) (+6/7/8/9/10% of K’Sante’s max Health)
- No longer increased during R
- Damage Reduction: 25% (+1% per 100 bonus health) (+10% per 100 bonus armor) (+10% per 100 bonus magic resist) ⇒ 40 – 65% (based on level)
- Increased to 50 – 75% (based on level) during R
- Stun Duration: 0.3 – 0.85 seconds (based on charge time) ⇒ 1.25 seconds
- Now has a minimum charge time of 0.65 seconds
- Reduced to 0.5 seconds during R
- R – All Out
- Wall Damage: 150/250/350 (+20% AD) ⇒ 70/110/150 (+100% AP)
- Bonus Attack Damage: 5 (+32.5% bonus resists) ⇒ 15/30/45 (+25% bonus resists)
- Omnivamp: 10% (+0.75% per 100 bonus HP) ⇒ 10/15/20%
- Max Health Reduction during R: 45% ⇒ 35%
- Knockback Distance: 350 ⇒ 300
- Now grants 25/35/45% bonus Attack Speed
CHECK OUT: League of Legends 13.19 patch notes
League of Legends 13.20 Patch – Item and System Changes
LoL 13.20 System Buffs
Blighting Jewel
- Price: 1250 >>> 1100
- Void Staff total price unchanged
Youmuu’s Ghostblade
- Haunt Lethality: 3-12 >>> 7-18
LoL 13.20 System Nerfs
Duskblade
- Ability Haste: 20 >>> 15
- Max Nightstalker Damage: 18% >>> 16%
LoL 13.20 System Adjustments
Lord Dominik’s Regards
- Bugfix: Now properly amplifies damage dealt into shields
- Maximum damage amp: 25% >>> 22%
LoL 13.20 Jungle Adjustments
Smite
- Champion/Pet Damage: 20-160 >>> 40
- Tier 3 Monster AoE: 50% >>> 100%
- NEW: 350 unit target forgiveness vs. Epic Monsters if your cursor is not on another valid target
- Damage Type: Spell >>> Proc (won’t trigger Liandry’s)
Jungle Avatar Upgrades
- Gustwalker Brush MS: 45% >>> 30%
- Monster Kill MS: 60% >>> 45%
- Mosstomper Tenacity/Slow Resist: Removed
- Shield: 60-281 (1-18) >>> 180-300 (10-18) (2-7% more shield)
- Scorchclaw burn applied by: Any damage >>> Attack or Spell (not triggered by Smite)
- Removed: 20% less damage from epic monsters with 2+ nearby allies
Jungle Camp Health
- Normal Camp Health: 100-200% (level 1-11) >>> 100-235% (level 1-18)
- Buff Camp Health: 100-200% (level 1-11) >>> 100-270% (level 1-18)
- Level 1 Large Raptor Health: 1100 >>> 1200 100
- 235% (Level 1-11) >>> 100-235% (Level 1-18)
- Small/Medium Krug XP: 100-135% (level 1-9) >>> 100-145% (level 1-9)
- Pet DPS Ratios: -10% bonus AD, -2% AP, +10% bonus Armor, +10% bonus MR
Scuttle Crab Health/Rewards
- Health: 100-213% >>> 100-360%
- Gold/XP Reward: 100-180% (level 1-9) >>> 100-230% (level 1-18)
Jungler Healing
- Heal on Kill: 30-166, up to 225% based on missing HP >>> 12% Missing HP
- Mana on Kill: 19-87, up to 225% based on missing mana >>> 20% missing mana
- Pet healing is 70% of pet DPS (unchanged)
- New: Heal cap: 12-45 (level 1-12)
Anti-Poaching
- Large Monster Armor/MR: 20 >>> 42
- Small Monster Armor/MR: 0 >>> 20
- Jungle item bonus damage to non-Epic monsters: 20% >>> 42%
Minion XP Penalty
- Minion XP Penalty: 60-25% (Minute 0-14) >>>70-0% (Minute 0-20)
- No longer locks penalty on Avatar completion
- Comeback XP threshold: 1.1 levels down >>> 1.5 levels down
Doran’s/Support Starting Items
- Doran’s items are now unique (can’t buy 2x Doran’s Blade or Blade + Ring)
- Doran’s Blade HP: 80 >>> 100 – AD: 8 >>> 10
- Doran’s Ring HP: 70 >>> 90 – AP: 15 >>> 18
- Doran’s Shield HP: 80 >>> 110 – Regen: 0-40 >>> 0-45
- Dark Seal HP: 40 >>> 50
- Support Item AP +2 − AD +1
- Support Item HP (Spellthiefs, Sickle): +15 — (Relic, Shoulderguards: +20
Waterwalking Nerf
- Move Speed: 25 >>> 10
- Adaptive Force: 5-30 >>> 13-30
LoL 13.20 Anti-Snowball Adjustments
Individual Dragon Rewards
- Cloud: 7% slow resist and OOC MS >>> 5% slow resist and OOC MS
- Hextech: 7.5% ability haste and 7.5% bonus AS >>> 5 ability haste and 5% bonus AS
- Infernal: 5% AD and AP >>> 3% AD and AP
- Mountain: 8% bonus AR and MR >>> 5% bonus AR and MR
- Ocean: 2.5% missing HP per 5s >>> 2% missing HP per 5s
Dragon Soul
- Cloud: 15% bonus MS >>> 20% bonus MS
- Hextech: Slow 40% (30% Ranged) >>> 45% (35% Ranged)
- Infernal: Base Damage 80 >>> 100
- Mountain: Shield 180 >>> 220
- Ocean: Heal 130 >>> 150, Mana 80 >>> 100
Rift Herald Gold
- Local Gold: 200 >>> 100
Death Timers
- Levels 2-3: Reduced by 2 seconds
- Levels 4-6: Reduced by 4 seconds
- Level 7: Reduced by 5 seconds
- Level 8: Reduced by 6.5 seconds
- Level 9: Reduced by 4 seconds
Turret Plates
- Plate Gold: 175 >>> 125
Runes
- Electrocute Damage: 30-180 (40% BAD) (25% AP) >>> 30-220 (10% BAD) (5% AP)
- Dark Harvest Damage: 20-60 (25% bAD) (15% AP) >>> 20-80 (10% bAD) (5% AP)
- Arcane Comet Damage: 30-100 (35% BAD) (20% AP) >>> 30-130 (10% bAD) (5% AP)
- Summon Aery Damage: 10-40 (15% bAD) (10% AP) >>> 10-50 (10% bAD) (5% AP)
- Summon Aery Shield: 30-75 (35% bAD) (22.5% AP) >>> 30-100 (10% bAD) (5% AP)
- Fleet Footwork Heal: 10-100 (30% bAD) (20% AP) >>> 10-125 (10% BAD) (5% AP)
- Press the Attack Exposed Damage: 8-12% >>> 8%
- First Strike Bonus Damage: 9% >>> 8%
- Taste of Blood Healing: 16-30 (15% bAD) (8% AP) >>> 16-40 (10% BAD) (5% AP)
- Conqueror Adaptive Per Stack: 2-4.5 >>> 1.8-4
- Lethal Tempo AS Per Stack: Melee 10-15% >>> 9-13.5%, Ranged 4-9% >>> 3.6-8%
Baron HP
- 12,600 (+180 per minute) >>> 15,000 (+180 per minute)
League of Legends 13.20 Skins and Cosmetics
The skins department is not to be overlooked in this LoL 13.20 patch, with an array of captivating designs for ten League champions. This includes the introduction of six stunning Coven variants, featuring a Prestige edition. Mordekaiser receives an imposing Old God skin, while Star Guardian enthusiasts can delight in new skins for Xayah and Rakan.
Renekton is also bestowed with LoL Worlds 2023 skin, contributing to the prestigious South Korean event’s prize pool. Additionally, a revamped Neo PAX Jax will be available as part of Jax VU, adding to the excitement of this skin-packed update.
League of Legends 13.20 Patch Release Date and Time
The League of Legends 13.20 patch is slated to go live on Wednesday, October 11, 2023. The rollout will commence in Australia around 10 am AEST and extend to major League servers throughout the day, adhering to the following key patching times:
- 3 pm CT (NA)
- 5 am GMT (EU West)
- 3 am CET (EU North East)
- 8 am KR (Korea)
Anticipate several hours of server downtime during the staging of the LoL 13.20 patch, with matchmaking disabled across all League queues three hours prior to the official release.
It’s worth noting that while these changes are outlined here, they are still subject to revision until Riot issues the official patch. Stay tuned for an unforgettable journey through the evolving landscape of League of Legends.
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