Latest rumors suggest that Monster Hunter Wilds might be limited to 30 FPS on consoles as the Gamescom demos were available at this FPS only.
There is buzz around Monster Hunter Wilds, Capcom’s latest installment, as recent demos at Gamescom seemed to suggest it might be limited to 30 FPS on consoles like the PS5 and Xbox Series X/S.
According to the game’s trial runs by some popular streamers, including MH_Canta himself, the game ran at a stable 30 FPS with no option for performance mode. With this, one also needs to remember it was just a demo. This could mean that there might still be changes in the final copy.
But again, this is not the first time. Fans of the Monster Hunter series may remember that even previous titles, like Monster Hunter World and Monster Hunter Rise, released for the consoles, were not able to work up to 60 FPS. However, we can hope to see a performance mode that might be released in the future.
Well, the early buzz on Monster Hunter Wilds goes beyond frame rates. Gamers who have gotten their hands on the title at Gamescom came away impressed by a host of new features, from impressive visuals and dynamic environments to thrilling new monsters. Capcom has also teased a new “Focus mode,” which lets players strategically target monsters’ weaknesses, with help from NPC companions.
So, while this frame rate news has some fans worried, the hype for the game is high, especially since the game is due out in 2025. For now, like always, take it in with a grain of salt. It has not yet been confirmed by Capcom as final specs, so a 60 FPS option might be on the table before the final release.
Fans of Monster Hunter, in the meantime, will enjoy getting ahold of a new, wilderness continent, full of intense battles, when Monster Hunter Wilds arrives on PlayStation 5, Xbox Series X/S, and PC sometime next year. Even if some performance issues pop up, the game already seems like it’s going to be an exciting adventure for both new players and longtime franchise fans.
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