League of Legends 13.14 patch notes: new champion buffs and nerfs, adjustments, item updates, more

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The League of Legends 13.14 patch is expected to include a variety of interesting improvements and new content, including the addition of Naafiri and the Arena game style as well as champion tweaks and balancing adjustments.

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League of Legends 13.14 patch notes

League of Legends 13.14 patch is on the horizon, and it is shaping up to be a significant update for the players. Not only will the patch introduce a new champion, Naafiri, but it will also bring a fresh game mode and the highly anticipated summer event for 2023.

Additionally, Riot Games plans to implement various balance changes across the game to enhance gameplay. Let’s dive into the details and explore what League of Legends 13.14 Patch has in store for players.

League of Legends 13.14 Patch Notes

Riot Games has listened to the community and decided to make substantial changes in the upcoming League of Legends 13.14 patch. Players can expect adjustments to top lane champions, bot laners, and quality of life (QoL) improvements for Zyra and Xerath. Notably, Riot will be nerfing Trinity Force, a powerful item that has dominated the game for some time.

Riot’s balance team will also focus on assessing the power spikes of ADCs, as they seem to be overly strong with just one item. The top lane will also receive attention, with K’Sante undergoing changes tailored for professional play. Moreover, items and runes will be adjusted to address issues with their balance since the mid-season update.

CHECK OUT: League of Legends Soul Fighter skins: new splash arts for Summer 2023 event revealed

League of Legends 13.14 Patch – Champion Buffs and Nerfs

LoL 13.14 Champion Buffs

Aatrox

  • Q Base Damage: 10-90 >>> 10-70 Q Total AD Ratio: 60-80% >>> 60-100% (101+ Total AD is a buff)
  • Q Minion Damage: 55% >>> 55/60/6570% (Level 1/6/11/16)

Diana

  • W Shield Strength: 40/55/70/85/100 (+25% AP) (+9% bHP) >>> 45/60/75/90/105 (+30% AP)(+9% bHP) –
  • W Damage per Orb: 18/30/42/54/66 (+15% AP) >>> 18/30/42/54/66 (+18% AP) E AP Ratio: 50/70/90/110/130 (+50% ) >>> 50/70/90/110/130 (+60%)
  • Passive no longer stops at final frames before detonation. Passive follows enemies into brush if they were being chased. Passive thralls are revealed to enemies through fog of war
  • Q now slows all enemies hit rather than just the first – The Ice Shard missle casts from position post-cast rather than pre-cast

Lissandra

  • R Heal amount: 90/140/190 (+25% AP) [Increased by 0-100% based on missing health] >>> 100/150/200 (+55% AP) [Increased by 0-100% based on missing health (Maximum value at 30% HP)]
  • AoE Damage/Slow Update Cadence: 4/s >>> 16/s R logic updated slightly around stopping dashes

Shaco (AD)

  • Q Bonus Damage: 25/35/45/55/65 (+50% bonusAD) >>> 25/35/45/55/65 (+60% bonus AD)
  • Backstab Bonus Crit: 40% >>> 55%
  • R Bugfix, Properly propagates Prowler’s Claw passive to clone
  • Q Ratio: 20/35/50/65/80% TAD >>> 20/40/60/80/100% TAD [NEW] Next 2 attacks have 40/45/50/55/60% increased attack speed Cooldown: 7/6.5/6/5.5/5 >>> 8/7.5/7/6.5/6

Shyvana

  • E Mark damage on hit: 3% target HP >>> 3% target HP + 1% per 100 BAD

Volibear

  • P AP Ratio: 40% > > >50% – W Missing HP Heal: 8-16% >>> 8-20%

Xerath

  • Mana: 459 >>>400P Cooldown 12 >>> 16 P CD reduced by 2s on unit kill and proc’s on structures
  • R recasts: 3-5 >>> 4-6 — R damage: 200-300 (45% AP) >>> 180-280 (+40% AP)
  • R bonus damage per Champion hit: 20/25/30 (+5% AP)

Zyra

  • Plant Damage taken from AoE Spells: 4 >>> 3 – Plant damage taken from raged autos: 4 >>> 5
  • Plant damage to Monsters: 150% to non-epic monsters >>> 40-100 bonus magic damage (scaling with level) to all monsters.
  • W Seeds on First Rankup: 1 >>> 2 E no longer locks out flash during the cast
  • R Cast Paradigm: Wall to Position >>> Casts at Max Range
  • Missle Damage Update Cadence: 4/s >>> 16/s

LoL 13.14 Champion Nerfs

Hecarim

  • W Bonus Resistances: 15-35 >>> 10-30

Jax

  • E Cooldown: 14-8 >>> 15-9
  • R Mana Cost: 50 >>>100

Karthus

  • Q Damage: 45/62.5/80/97.5/115 (Doubled when isolated) >>> 43/61/79/97/115 (Doubled when isolated)
  • Q Monster Mod: 95% >>> 100%
  • E Mana Refund: 15/25/35/45/55 >>> 10/20/30/40/50

Kindred

  • Health: 580 >>> 610 Armor: 29 >>> 26 (Revert of last League of Legends patch) – Q CD: 8 >>> 9
  • Q base damage: 50-150 >>> 40-140

Milio

  • P Burn Damage: 25-80 >>> 15-50
  • E Move Speed: 15-25% >>> 12-20%

Rell

  • Armor: 39 >>> 36 P Steal: 3% >>> 2% (Max 15% >>> 10%)

Rengar

  • Q Crit Conversion: 95% >>> 75%
  • Base Health Regen: 7 >>> 6

Rek’sai

  • E Damage: 55-75 +85% Bonus AD >>> 5-25 + 70% Total AD
  • W Damage: 55-115 >>> 50-110

CHECK OUT: League of Legends Soul Fighter event: Riot officially reveals epic summer event 2023

League of Legends 13.14 Patch – Champion Adjustments

Yorick

  • Bug fixes for Lifesteal interactions.

CHECK OUT: League of Legends Naafiri – the mysterious Darkin Assassin

League of Legends 13.14 Patch – Item and System Changes

System Nerfs

Galeforce

  • Cooldown: 90 seconds >>> 120 seconds

System buffs

Axiom Arc

  • Ultimate CD Refund: 20% Total >>> 5% + 40% Lethality Total

Prowler’s Claw

  • Lethality: 15 >>> 18

Randuin’s Omen

  • Crit Reduction: 20% >>> 25%

Spear of Shojin

  • Cost: 3400 >>> 3300 – HP: 300 >>> 350

Spirit Visage

  • Magic Resistence: 50 >>> 60

Sterak’s Gage

  • Cost: 3100 >>> 3000 – HP: 400 >>> 450

LoL 13.14 Patch: System Adjustment

Blue Buff

  • Ability Haste: 10 >>> 5/10/15/20 at level 1/6/11/16

Ghost

  • Duration: 10 seconds >>> 14 seconds – Duration extension on takedown removed

Infinity Edge

  • Attack Damage: 70 >>> 65 — Crit Damage: 35% >>> 45%

Red Buff

  • Burn over 3 seconds: 10-78 (linear scaling) >>> 10 levels 1-5, then +5 per level (75 at 18)
  • Melee Slow: 10/15/20% (level 1/6/11) >>> 5/10/15/20 (level 1/6/11/16)

Statikk Shiv

  • Electroshock Damage: 250-450 >>> 250-350 (25/lvl starting at level 7, then 12.5 starting at level 11 >>> 10/lvl starting at level 9)

Trinity Force

  • Attack Speed: 35% > > > 33% — Threefold Strikes AD: 4%, 5 stacks >>> 6%, 3 stacks (This is a buff for the first 10 attacks)

CHECK OUT: League of Legends 13.13 patch notes

League of Legends 13.14 Patch – Naafiri Enters the Rift

The most significant addition in LoL 13.14 Patch is the introduction of the newest Darkin Assassin, Naafiri.

This champion utilizes hounds to aid in tracking down and eliminating her targets. Riot aimed to create Naafiri as an accessible assassin, allowing players to transition more easily to other assassins in the game. The arrival of Naafiri brings fresh gameplay dynamics and excitement to the Rift.

League of Legends Naafiri abilities

All of Naafiri’s abilities have been detailed below:

Passive – We Are More:

Her passive allows the creation of Packmate, which attack champions and deal damage. There is also a limit to how many packmates there can be and more stuff. Here are all the details.

  • Packmates:
    • Spawn Time: One every (30 – 15, based on level) seconds.
    • Number Limit: 2 – 3 (based on level)
    • Normal Physical Damage: (6 – 30, based on level) + 4.5% bonus physical damage.
    • Physical Damage After Using Ability: (8 – 39, based on level) + 5.85% bonus physical damage.
    • Hitting champions and large monsters with Abilities reduces the Packmate cooldown by 4 seconds.
    • Killing enemies reduced it by 0.5 seconds.
    • Packmates take (76 – 50%, based on level) damage from AOE Abilities and effects.
    • Packmates take 50% damage from non-epic monsters and minions.

Q – Darkin Daggers

In this Ability, Naafiri throws daggers that cause a bleeding effect and deal damage. The Ability can also be recast for more effects, and Packmates also trigger an attack when you Darkin Daggers.

  • Initial Cast:
    • Blade Physical Damage: 25/35/45/55/65 (+ 20% bonus damage).
    • Bleed Physical Damage: 30/65/100/135/170 (+ 80% bonus damage) over 5 seconds.
  • Second Cast:
    • Does extra damage based on Missing Health.
    • Minimum Extra Bleed Physical Damage: 35/50/65/80/95 (+70% bonus damage).
    • Maximum Extra Bleed Physical Damage: 70/85/100/115/130 (+140% bonus damage).
    • Healing (if hitting Champion): 45/65/85/105/125 (+40% bonus physical damage) Health.
  • Packmates leap at the first champion hit and attack them for 3 seconds.
  • Mana Cost: 55/60/65/70/75.
  • Cooldown: 11/10/9/8/7.

W – Hounds’ Pursuit:

This is a dash ability where Naafiri dashes towards a direction and stops at the first champion she hits. This deals damage and slows the target, and allows Packmates to jump with her. Packmates are Untargetable during the abilityHounds’ Pursuit also gets a range bonus based on Ultimate rank.

  • Dash Damage: 30/70/110/150/190 (+ 80% bonus physical damage).
  • Damage Per Packmate: 3 (+ 8% bonus physical damage).
  • Mana Cost: 70/60/50/40/30.
  • Cooldown: 22/20/18/16/14.

E – Eviscerate:

Naafiri dashes towards enemies and deals damage in an area alongside Packmates and then walks back. Packmates also recall alongside Naafiri and heals 100% Health.

  • Damage (First Slash): 35/55/75/95/115.
  • Damage (Second Slash): 65/105/145/185/225.
  • Cooldown: 11/10.5/10/9.5/9.

R – The Call of the Pack:

This ability has a passive and an active. The Passive grants E – Hounds’ Pursuit extra range while the active enhances her and her Packmates.

  • Passive:
    • Hounds’ Pursuit Extra Range: 80/160/240.
  • Active:
    • Physical Damage Gained: 10/20/30 (+ 15/20/25% bonus physical damage).
    • She empowers her Pack and spawns 2/3/4 additional Packmates for 15 seconds.
      • Empowered Packmates gain 25% Health, and their spawn Cooldown is reduced by 50%.
    • Naafiri also gains vision of her surroundings and a 70/85/100% bonus Movement Speed for 4 seconds that decays over time.
    • Movement Speed reduces to 35/42.5/50% on taking damage.
    • After cast, the first time she hits a champion, she gains [(125/325/525) (+ 50% bonus damage)] Shield for 3 seconds.
    • All effects are refreshed on the first champion takedown (kill/assist).
  • Mana Cost: 100 Mana.
  • Cooldown: 120 seconds

League of Legends 13.14 Patch – New Game Mode

League of Legends 13.14 patch will unveil a new game mode called Arena.

Arena is a 2v2v2v2 mode where teams face off in round-based battles in various arenas. As the game progresses, players will have the opportunity to purchase items and select augments to enhance their abilities. The last duo standing emerges as the victor. Arena promises a unique and engaging experience that will test players’ strategic skills and teamwork.

League of Legends 13.14 Patch – Skins

Alongside the gameplay changes and additions, players can also look forward to new skins in LoL Patch 13.14. The Soul Fighter skin line will be released, featuring Soul Fighter versions of champions such as Samira, Lux, Naafiri, Sett, and Pyke.

Samira will receive an ultimate skin, making her the first champion in three years to receive such a prestigious cosmetic upgrade. The skin will be priced at 3250 RP, reflecting its high-quality and exclusive nature.

In addition to the mentioned Soul Fighter skins, Shaco, Viego, Gwen, Evelynn, and Jhin will also receive new skins in the following 13.15 patch. Shaco will receive a prestige edition, offering a unique and glamorous variant of the character for dedicated players to showcase.

In conclusion, League of Legends 13.14 Patch is set to deliver an array of exciting updates and new content for League of Legends players. From the introduction of Naafiri and the Arena game mode to champion updates and balance changes, this patch aims to enhance gameplay and provide a fresh experience for players.

With the addition of the Soul Fighter skin line and the highly anticipated ultimate skin for Samira, cosmetic enthusiasts have something to look forward to as well. The League of Legends 13.14 patch will be accessible on July 19, 2023, per the schedule Riot released.

For constant updates, keep following Gamevro.

Tripty
Tripty
Tripty is a skilled gaming industry writer that enjoys playing video games a lot. She, who has a passion for all things video game-related, has devoted countless hours to exploring various game worlds, evaluating gameplay, and exchanging tips with other players. Tripty enjoys going on outdoor experiences, learning about new music, and adding to their ever-expanding gaming library when they are not completely engrossed in the digital world.

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