League of Legends 13.5 patch notes: new kit changes, reworks, runes, and ARAM changes

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League of Legends 13.5 patch notes will be released soon, and the developers are continuously dropping details on the new changes that will be seen in the next LoL patch.

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League of Legends 13.5 patch notes

League of Legends is without a doubt one of the most popular games among gamers, and players all around the world eagerly await any new update that is delivered within a specific time frame.

Developers normally introduce new features in the game with each new patch, and Riot Games has had an incredible run of skins introduced in League of Legends over the last few years.

Some fan-favorite skins are on the way, and a few have already been revealed, signaling that 2023 will be a terrific year for League players.

Not only skins, but any new patch also introduces lots of significant changes to the Legends’ kit and the gameplay system.

And now one such new patch, League of Legends 13.5 Patch is on its way. Although the League of Legends 13.5 patch is lesser than many recent patches, it still contains a tonne of improvements to some of the game’s most well-liked Legends and runes.

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League of Legends 13.5 Patch Notes

In preparation for Season 13, Riot has been preparing to significantly alter League of Legends. The preseason began with changes to the jungle, including pets and other things. In addition, the Aurelion Sol CGU and other champion modifications have been implemented.

Many systemic modifications have also been made, including the new party chat, ranked adjustments, and others. It appears that Riot is attempting to balance and enhance the game.

Even while it isn’t as substantial, the League of Legends 13.5 patch features plenty of changes that will impact practically every lane. There have been several significant nerfs, changes to Gangplank’s barrels, Triumph and Grasp of the Undying, as well as Yuumi’s rework.

Azir will also see a tonne of adjustments in the League of Legends 13.5 patch, many of which will be nerfs but some of which will also be significant buffs. Also, the ARAM game mode will undergo improvements, with a focus on the towers. These changes will be made by Riot Games in League of Legends 13.5 Patch.

CHECK OUT: League of Legends Season 13 skins: new Faerie Queen, Cats vs Dogs, Mythmaker, and more

League of Legends 13.5 Patch – Champion Kit Changes

LoL Gangplank

  • Passive Base damage: 55-310 ⇒ 50-250
  • E Recharge time: 18/17/16/15/14 ⇒ 18

LoL Twitch

  • AP ratio per stack: 35% ⇒ 30%

LoL LeBlanc

  • Q: Sigil of Malice
    • Now refunds 100% of its mana cost and 30% remaining cooldown if first or second proc kills a target
    • Now deals 10-146 bonus damage against minions
    • Change applies to ultimate-enhanced Sigil

LoL Ashe

  • Base Stats
    • Base Health decreased: 640 ⇒ 600
    • Health Growth increased: 101 ⇒ 105
    • At level 12, it reaches a break-even point.
    • Attack Damage Growth increased: 2.95 ⇒ 3.25
  • Q (Ranger’s Focus)
    • Removed: No longer requires Focus to cast
    • New: Cooldown: 10 seconds
    • Attack Speed decreased: 25-55% ⇒ 25-45%
    • Total Damage increased: 105-125% total AD ⇒ 105-145% total AD
    • This delivers 3-11% greater overall damage, which improves with AS purchases.
  • W (Volley)
    • Cooldown increased: 18-4 ⇒ 18-6
  • R (Enchanted Crystal Arrow)
    • Cooldown increased: 80/70/60 ⇒ 100/80/60

CHECK OUT: League of Legends Aurelion Sol CGU: new abilities, release date, leaks, more

League of Legends 13.5 Patch – Champion Reworks

For the League of Legends 13.5 patch, two reworks are planned: the Yuumi rework and the Azir mini-rework.

Yuumi is undergoing a complete overhaul in the League of Legends 13.5 patch notes. She has a very similar playstyle despite having all of her abilities changed, and she has crucially retained her capacity to stick with allies while remaining untargetable.

LoL Yummi Rework in League of Legends 13.5 patch

Expected Yuumi Re-works and stat changes include the following:

Base stats:

  • Health growth per level: 84 ⇒ 69
  • Base mana: 400 ⇒ 440

Passive: Feline Friendship

  • When Yuumi’s spells or attacks affect champions, she heals herself and charges a heal for her allies. If she Attaches within the next 4 seconds, she brings the heal to her ally. While Attached, this effect automatically occurs.
  • While Attached, Yuumi builds friendship whenever her ally kills champions and minions. Each ally has their own unique Friendship score. While Attached to her Best Friend, her abilities gain bonus effects.
  • Cooldown: 20-10 seconds (levels 1-11)
  • Heal amount: 20-105 (+15% AP) levels 1-18
  • While her passive is ready, Yuumi’s auto attack range is increased by 50.

Q: Prowling Projectile

  • Yuumi fires a missile that slows the first enemy hit. If cast while Attached, Yuumi can control the missile for a short period before it becomes Empowered, greatly accelerating and slowing enemies by an increased amount.
  • Best Friend bonus: The slow will always be empowered and hitting enemy Champions also grants 10/12/14/16/18/20 (+10% AP) on-hit damage to her ally for 5 seconds. This damage is increased by up to 75% based on her ally’s crit chance.
  • Cooldown: 7.5/7.25/7/6.75/6.5/6,25
  • Mana cost: 50
  • Base damage: 60/90/120/150/180/210 (+20% AP)
  • Base slow: 20% decaying over 1 second
  • Empowered damage: 80/140/200/260/320/380 (+35% AP)
  • Empowered slow: 55/60/65/70/75/80% decaying over 2 seconds
  • Missile width: 65 ⇒ 55

W: You and Me!

  • Adaptive for to Yuumi and her ally: Removed
  • Best Friend Bonus: Yuumi gains an additional 10-20% heal and shield power (based on ally level) and her Anchored ally gains 3/5/7/9/11 (+4% AP) on-hit healing. This is affected by Yuumi’s Heal and Shield power.
  • No longer procs Summon Aery’s shield

E: Zoomies!

  • Now shields allies instead of healing
  • Cooldown: 12/11.5/11/10.5/10 seconds
  • Mana cost: 80/90/100/110/120
  • Shield amount: 90/120/150/180/210 (+30% AP)
  • Movespeed bonus: 20% while shield persists
  • Attack speed: 35% (+8% per 100 AP)
  • Restores 20/24/28/32/36 mana to her Anchor (not herself), increased by up to 100% based on their missing mana

R: Final Chapter

  • For 3.5 seconds, Yuumi fires 5 magical waves that affect enemies and allies. If cast while Attached, Yuumi can steer the waves to follow her mouse.
  • For ally champions, the waves heal. The heal is increased by 130% on her Best Friend. All excess healing is converted to a shield, lasting 3 seconds after the ability ends.
  • For all enemies, the waves deal damage and apply a stacking slow
  • Cooldown: 120/110/100
  • Damage per wave: 75/100/125 (+20% AP)
  • Heal amount per wave: 35/50/65 (+15% AP)
  • Slow duration: 1.25 seconds
  • Slow amount: 10% +10% per wave hit (up to 50% slow)
  • Best Friend bonus: Waves also grant Yuumi’s Best Friend 20/40/60 (+10% AP) armor and magic resist for the duration of the spell.

LoL Azir Rework in League of Legends 13.5 patch

With Azir, Riot intends to do a minor update to his kit for the League of Legends 13.5 patch. The aim of the update, according to Riot, is to increase Azir’s viability in solo queues while reducing the influence of Professional Play.

Expected Azir Mini Re-works and stat changes include the following:

Base Stats

  • Base Health: 622 ⇒ 550
  • Base Mana: 380 ⇒ 320
  • Mana Growth: 36 ⇒ 40
  • Armor Growth: 4.2 ⇒ 5.0
  • Attack Damage: 52 + 2.8 per level ⇒ 55 +3.5 per level
  • Attack Speed Ratio and Base: .625 ⇒ .694
  • Attack Speed Growth: 3% ⇒ 4%

Shurima’s Legacy (P)

  • Duration: 60 seconds ⇒ 30 seconds
  • Cooldown: 180 ⇒ 90
  • Damage: 150 + 4 per minute + 15% AP physical damage ⇒ 230-410 based on Azir’s level + 40% AP magic damage
  • [Removed] 37.5% bonus damage to champions
  • [New] Applies Azir’s spell effects as a single-target spell
  • Health: 2550 ⇒ 3000
  • Armor: 60 + 1 per minute ⇒ 30-90 based on Azir’s level
  • Magic Resist: 100+1 per minute ⇒ 30-90 based on Azir’s level
  • Reduction While Far or Dead: 100 armor ⇒ 100 armor and magic resist

Conquering Sands (Q)

  • Magic Damage: 70/90/110/130/150 + 30% AP ⇒ 60/80/100/120/140 + 35% AP
  • 200 AP required to buff
  • Mana Cost: 55 ⇒ 65/70/75/80/85

Arise! (W)

  • Mana Cost: 40 ⇒ 30
  • [New] Solder Damage: 50/60/70/80/90 + 60% AP
  • Magic Damage: 50-150 + 55% AP ⇒ 50-200 + 60% AP (0-110+ new W damage)
  • [Removed] 3-soldier bonus attack speed
  • [Removed] Passive attack speed

Shifting Sands (E)

  • Mana Cost: 60 ⇒ 45

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League of Legends 13.5 Patch – System Changes

LoL Runes changes:

Several changes are anticipated to be introduced in League of Legends 13.5 patch notes. The Grip of the Undying rune in particular will be changed, which is sure to result in some meta shifts.

Grasp of the Undying:

  • Bonus health increased from 5/3 to 7/4
  • Heal reduced from 1.7%/1.02% max HP to 1.2%/.72%
  • Now has a base heal of 3/1.8
  • (all values separated into melee/ranged)

Triumph:

  • Heal reduced from 10% missing HP to 5%
  • Now has a base heal of 2.5% max HP

With the League of Legends 13.5 patch, there will be adjustments to Grasp of the Undying that will provide champions that have more additional HP and a flat base heal, although healing based on maximum HP has been nerfed to make up for the buffs. It will be interesting to see if the Grasp of the Undying adjustments in the League of Legends13.5 patch helps the bruiser champions.

LoL ARAM changes:

ARAM is one of the most well-known and well-liked game modes in League of Legends. Compared to other game modes like Summoner’s Rift, it offers a much more laid-back and informal experience, letting players concentrate on having fun.

  • Inhibitor towers now gain a Fortification bonus that reduces damage by 30% for 60 seconds after the outer turret is destroyed.
  • Towers now decay resists at 30:00 and HP at 45:00, (Supposedly only applicable to ARAM Clash)
  • Every minute, all towers will now acquire extra damage and resistance.

Outer Tower:

  • Tower Power-Up
    • Attack Damage: 185 to 233 (Over 8 minutes) ⇒ 185 to 293 (Over 12 mintues)
    • Base Armour: 70 ⇒ 75, scaling to 96 over 8 minutes
    • Base Magic Resist: 75, scaling to 96 over 8 minutes
    • At 12 minutes, the Outer Tower’s Armour and Magic Resist will be set to 40

Inhibitor Tower:

  • Tower Power-Up
    • Attack Damage: 195 to 243 (Over 8 minutes) ⇒ 195 to 375 (Over 15 mintues)
    • Base Armour: 70 ⇒ 75, scaling to 96 over 8 minutes
    • Base Magic Resist: 75, scaling to 96 over 8 minutes
    • Unique Buff: Fortification – When the outer tower falls, the Inhibitor Tower receives a 30% Damage Reduction for 60 seconds

Nexus Tower:

  • Tower Power-Up
    • Attack Damage: 175 to 223 (Over 8 minutes) ⇒ 195to 375 (Over 15 mintues)
    • Base Armour: 50 ⇒ 75, scaling to 96 over 8 minutes
    • Base Magic Resist: 75, scaling to 96 over 8 minutes

Although these modifications seem advantageous on paper, it will be interesting to see how they impact the entire ARAM experience once League of Legends 13.5 patch notes are released.

Well, this is all that has officially been revealed thus far about the League of Legends 13.5 Patch Notes.

We will update you with the new information, so keep following Gamevro.

Tripty
Tripty
Tripty is a skilled gaming industry writer that enjoys playing video games a lot. She, who has a passion for all things video game-related, has devoted countless hours to exploring various game worlds, evaluating gameplay, and exchanging tips with other players. Tripty enjoys going on outdoor experiences, learning about new music, and adding to their ever-expanding gaming library when they are not completely engrossed in the digital world.

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